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Ok, this exploit is now known for sure by SOE. They told me (direct tell from a CSR I know) that they are logging it and plan to ban (dunno if it is a perma ban or a 1 week one) ppl who use it.
USE IT AT YOUR OWN RISK !
Now, here is what you have to know :
- there is NO faction restriction. Any faction can do it the exact same way.
- you NEED an ACE pilot with POB. Multi gun fighters don't work, dunno why.
- I only tested it in upper turret and ppl failed to make it work with lower turret. That being said, many ppl failed to make it work in upper one too
- you WILL get GCW, XP, Space XP AND money from EACH shot...not only yours, but ALL shots (that are giving at least XP, you will understand later).
- Money is in the lootbox of the POB that was used...let's say it's the reward for the Master Pilot that helped you
Now, here is how it works. You have to know that it works with 1 to 8 ppl (single person to full group) but I'll explain here how to lvl up a trial toon.
You first have to get your n00b a ship, so you have to make it validate n00b quests (best thing to do is to go to the pilot trainer for newbie player on the station and hyperspace to a valid planet. You need to use the commandline for that - there is a trick on the site explaining how to do that).
So, now that your n00b toon is ready, here is the step by step (with explanations when applicable) :
1 ) Ace Pilot and n00b pilot launch in POB.
2 ) Ace pilot sets the ship up
3 ) n00b enters the UPPER turret
4 ) Ace fly to the target (there are MANY different possible targets...actually, ALL targets are valid. Only factionnal targets while both pilots are combatant or SF will grant GCW - Kessel is a very nice place since tier 5 gunboats will grant 2K45 Combat XP, 24K5 Space XP, 22 GCW and up to 1K credits / shot).
5 ) n00b pilot should destroy all weapons and shield generator (will be important for second run)
6 ) n00b pilot should hit the engine to down it to 5-10% (DO NOT DISABLE THE TARGET !!!)
7 ) Create a WP (both pilots)
8 ) Ace pilot HOME PORT
9 ) both pilots have to come back in their FIGHTER ship (n00b for obvious reasons and Ace just because his fire rate will speed up the whole process a lot - not to mention Ace have to be in the zone to allow the target to not be destroyed)
10 ) n00b pilot (AND ONLY N00B) hits the target until it grants XP (HUD message)
11 ) once HUD message stating that XP is granted to n00b is displayed, Ace pilot can turn on his weapons
Now, what you have to know :
if target is disabled BEFORE you get XP, the target will be destroyed a short time later. DO NOT TARGET SUBSYSTEMS ON SECOND RUN to avoid this. Usually, n00b pilot will take target's chassis down to 0 before systems.
The purpose of taking down engines is to slow down target to make it quite close to where you created your WP...often, gunboats in Kessel are bugged and are stuck with another one...just destroy their weapons (doesn't matter they destroy you, just come back) and once they can't hit you back, bring your n00b pilot in his fighter back.
Ace pilot must be in the zone, even if he doesn't hit the target (imagine he doesn't want to get caught and thus, banned :p).
You can be AFK with a simple macro. The command to fire weapons is "/ship weapongroup fire X" where X is the weapon group to fire.
Try to find a spot where NOBODY will come...expect MANY ppl asking you what you are doing. Really, you don't want ppl to see you doing it. If you want to avoid problems, just make your Ace to zone out and target will blow up (kessel is cool for this since the "/escape yes" command makes you zone out too).
If there are more than one person to lvl up, make every pilot BUT THE POB PILOT hit the target enought to gain XP. For this, make every pilot make the target lose AT LEAST 10% chassis or system (or 10% cumulated). POB pilot will ALWAYS qualify for XP (well, for money and GCW if he is lvl 90 and Ace pilot).